08-31-2023, 01:12 PM
Hi Guys
Headphones can be a bit tricky to select as wearing them is still a bit unusual despite being ubiquitous and despite how much many individuals use them on a daily basis. Compared to listening to music through loudspeakers distant from us, the headphone experience can be "tinny" and "tiny".
A room mix is exactly that: each ear receives sound from both of the stereo speakers and there is a blend of sounds. The electrical signals to each speaker may be highly distinct, but our brain perceives the musical picture with both directionality and uniformity. This means that headphones are already at a disadvantage compared to room presentation, in that hard-left and hard-right sounds will be separated to an extreme.
The ambience of the room is added to the ambience of the recording, and this too is lost with headphones.
The room imposes no aural or spatial restriction on our physiology, where a headphone is extremely close to our ear canal, or inside it in the case of "ear buds" or "in-ear monitors". Both of the latter are very imperfect and must be customised to the individual. Typical headphones cup the outer ear and can be ventilated or not. Too tight a fit can give a claustrophobic feeling. Too open or loose may disturb others when the music level is too high. The coupling of the cup to the ear is preferred to be tighter if a good bass response is to be attained. It is the absence of bass that dominates the feeling of a "thin sound".
High frequency sounds can impact as harsh very easily with many headphones. This is partly due to the direct coupling of the transducer with the ear canal, compared to the transit through a larger space for room sound, which softens the attack. The proximity to the transducer allows the listener to hear the normal speaker breakup modes as distortinos that cause intermodulation effects, with IM being much harsher to our ear than THD.
In our modern time, the use of small ear-buds and headphones was popularised by the Sony Walkman, then the Sony Discman, then all the copies. This portable sound deteriorated with the advent of digital sources, such as the ipod, where data reduction compounded the fidelity loss imposed by data compression. Unfortunately, there is a generation of music listeners who have never experienced proper fidelity. Live sound is too loud to be decipherable. Background music in bars and restaurants is too loud and is also distorted by the poor acoustic environments. Music mixing and production values are ever-changing and not always for the better. Environmental noise impacts our hearing and is almost entirely responsible for hearing impairment as we age.
With all of this, we try to listen carefully in the music store as we audition headphones.
Headphones are extremely sensitive, with a reference power of 1mW used. Most headphones produce 100dB of sound at 1mW input, which is enough to cause serious hearing damage very quickly. So, having more reasonable sound pressure levels does not take much power at all.
Headphones can be a bit tricky to select as wearing them is still a bit unusual despite being ubiquitous and despite how much many individuals use them on a daily basis. Compared to listening to music through loudspeakers distant from us, the headphone experience can be "tinny" and "tiny".
A room mix is exactly that: each ear receives sound from both of the stereo speakers and there is a blend of sounds. The electrical signals to each speaker may be highly distinct, but our brain perceives the musical picture with both directionality and uniformity. This means that headphones are already at a disadvantage compared to room presentation, in that hard-left and hard-right sounds will be separated to an extreme.
The ambience of the room is added to the ambience of the recording, and this too is lost with headphones.
The room imposes no aural or spatial restriction on our physiology, where a headphone is extremely close to our ear canal, or inside it in the case of "ear buds" or "in-ear monitors". Both of the latter are very imperfect and must be customised to the individual. Typical headphones cup the outer ear and can be ventilated or not. Too tight a fit can give a claustrophobic feeling. Too open or loose may disturb others when the music level is too high. The coupling of the cup to the ear is preferred to be tighter if a good bass response is to be attained. It is the absence of bass that dominates the feeling of a "thin sound".
High frequency sounds can impact as harsh very easily with many headphones. This is partly due to the direct coupling of the transducer with the ear canal, compared to the transit through a larger space for room sound, which softens the attack. The proximity to the transducer allows the listener to hear the normal speaker breakup modes as distortinos that cause intermodulation effects, with IM being much harsher to our ear than THD.
In our modern time, the use of small ear-buds and headphones was popularised by the Sony Walkman, then the Sony Discman, then all the copies. This portable sound deteriorated with the advent of digital sources, such as the ipod, where data reduction compounded the fidelity loss imposed by data compression. Unfortunately, there is a generation of music listeners who have never experienced proper fidelity. Live sound is too loud to be decipherable. Background music in bars and restaurants is too loud and is also distorted by the poor acoustic environments. Music mixing and production values are ever-changing and not always for the better. Environmental noise impacts our hearing and is almost entirely responsible for hearing impairment as we age.
With all of this, we try to listen carefully in the music store as we audition headphones.
Headphones are extremely sensitive, with a reference power of 1mW used. Most headphones produce 100dB of sound at 1mW input, which is enough to cause serious hearing damage very quickly. So, having more reasonable sound pressure levels does not take much power at all.